Augmented and Virtual Reality Development Training Course
Introduction
The fields of Augmented Reality (AR) and Virtual Reality (VR) are transforming how we experience the world and interact with digital content. From immersive gaming and virtual training simulations to interactive learning experiences and real-world enhancement through AR, these technologies are becoming integral across industries. As the demand for AR and VR applications grows, developers must learn how to design and build these experiences using modern tools, platforms, and development techniques.
This 5-day Augmented and Virtual Reality Development training course provides a comprehensive introduction to both AR and VR, offering participants the skills to create and deploy applications that leverage these technologies. The course covers the foundational concepts, development tools, best practices, and hands-on techniques for building immersive and interactive AR and VR experiences using platforms like Unity and Unreal Engine, with a focus on practical implementation.
Course Objectives
By the end of this course, participants will be able to:
- Understand AR and VR Fundamentals: Learn the core concepts of AR and VR, their differences, applications, and the hardware required for development.
- Get Hands-On with Development Tools: Gain proficiency in using Unity and Unreal Engine to develop AR and VR applications, including setup, interface, and workflows.
- Build Interactive Experiences: Learn how to create interactive AR and VR environments, from tracking and gestures to physics simulations and object manipulation.
- Design for Immersion: Understand key design principles for creating immersive and user-friendly AR/VR experiences, including user interaction, comfort, and spatial awareness.
- Integrate AR and VR Hardware: Develop applications that work with various AR/VR hardware platforms, including smartphones, HoloLens, Oculus Rift, and HTC Vive.
- Implement 3D Models and Assets: Learn how to import and optimize 3D models for AR/VR environments, including lighting, materials, and texture mapping.
- Optimize Performance for AR/VR: Understand how to optimize AR/VR applications for performance, including frame rate, latency, and battery life.
- Deploy AR/VR Applications: Learn how to test, debug, and deploy AR and VR applications to multiple platforms, including mobile devices and desktop VR systems.
Who Should Attend?
This course is ideal for:
- Game Developers interested in expanding their skills into immersive technologies like AR and VR.
- Software Engineers and Developers looking to develop apps and experiences in the AR/VR space.
- UI/UX Designers who want to design user-friendly interfaces for AR and VR applications.
- 3D Artists and Animators who wish to learn how to integrate their 3D models into AR/VR environments.
- Product Designers and Engineers exploring how AR and VR can be applied to their products.
- Entrepreneurs looking to create AR/VR applications or start an AR/VR-focused company.
- Students interested in learning how to develop for AR/VR technologies.
Day 1: Introduction to Augmented and Virtual Reality
Session 1: Understanding AR and VR Technologies
- What is AR and VR? Key differences, similarities, and use cases
- Overview of AR and VR hardware: Mobile devices, smart glasses (e.g., Microsoft HoloLens, Magic Leap), and VR headsets (e.g., Oculus Rift, HTC Vive)
- Overview of AR vs. VR: What are their strengths and applications in various industries? (Entertainment, healthcare, education, retail)
- AR and VR user interaction: Gesture control, voice commands, and eye-tracking
- The impact of AR/VR on industries: From gaming and entertainment to medicine, manufacturing, and architecture
Session 2: Getting Started with AR and VR Development Tools
- Introduction to development platforms: Unity and Unreal Engine for AR/VR
- Installing and configuring development tools for AR and VR
- Overview of AR SDKs: ARCore (Android), ARKit (iOS), Vuforia for cross-platform AR development
- Overview of VR SDKs: Oculus SDK, SteamVR, Windows Mixed Reality
- Basic principles of XR (Extended Reality) development: Cross-platform tools and best practices
Session 3: Setting Up Your First AR/VR Project
- Introduction to Unity: Scene setup, camera, and basic objects
- Introduction to Unreal Engine: Setting up a basic VR project and editor navigation
- Simple AR/VR project: A walkthrough of setting up a basic interactive experience in Unity or Unreal Engine
- Understanding AR/VR project file structure and scene management
Hands-On Exercises:
- Set up a Unity or Unreal Engine project for AR/VR development.
- Create a simple AR/VR scene (e.g., 3D object in space or simple AR object on a table using a mobile device).
Day 2: Building Interactive AR/VR Experiences
Session 1: AR Interaction Models and Techniques
- Working with ARKit and ARCore for marker-based and markerless AR
- Using image tracking, surface detection, and spatial mapping in AR
- Gesture control and touch-based interaction in AR applications
- Implementing interactive AR objects: Scaling, rotating, and placing virtual objects in the real world
Session 2: VR Interaction and Immersion
- Basic VR controls: Handling head-tracking and movement in VR (e.g., Oculus Touch, Vive controllers)
- Interaction with virtual environments: Picking up objects, pressing buttons, and environmental navigation
- Advanced VR interaction: Physics-based interactions, teleportation, and object manipulation
- Designing for comfort in VR: Avoiding motion sickness, optimizing frame rates, and implementing comfort modes
Session 3: Camera Control and Navigation in AR/VR
- Managing camera and user movement in VR (stationary vs. free movement)
- Using teleportation and smooth movement techniques to avoid VR discomfort
- Setting up AR camera tracking and object placement in real-time
- Designing user interfaces (UI) for AR/VR: Navigating menus, tools, and interactions in 3D space
Hands-On Exercises:
- Create a simple AR application with interactive objects using ARCore or ARKit.
- Set up VR controls for movement and interaction with basic objects in Unity or Unreal Engine.
Day 3: 3D Models, Textures, and Optimization for AR/VR
Session 1: 3D Model Integration and Asset Optimization
- Importing and optimizing 3D models for AR and VR (File formats, poly count, texture size)
- Working with 3D assets in Unity and Unreal Engine (models, textures, shaders)
- Optimizing asset performance: Reducing polygon count, efficient UV mapping, and texture compression
- Using assets from the Unity Asset Store or Unreal Marketplace for AR/VR projects
Session 2: Lighting and Material Design for AR/VR
- Basics of lighting in AR/VR: Dynamic and baked lighting
- Creating realistic materials for AR/VR environments (PBR shaders)
- Using lighting techniques to enhance immersion in AR/VR
- Working with HDR (High Dynamic Range) environments and materials in Unity/Unreal Engine
Session 3: Performance Optimization for AR/VR
- Understanding frame rates and latency requirements for AR/VR applications
- Profiling and debugging AR/VR applications in Unity and Unreal Engine
- Techniques for optimizing performance: Reducing draw calls, culling, batching, and memory management
- Optimizing battery life and performance for mobile AR apps
Hands-On Exercises:
- Import 3D models into Unity or Unreal Engine and optimize them for performance.
- Set up lighting and materials to enhance the realism of an AR/VR scene.
- Profile and optimize the performance of an AR/VR application in Unity or Unreal Engine.
Day 4: Advanced AR/VR Concepts and Interactivity
Session 1: Multi-User and Multiplayer AR/VR
- Implementing multiplayer experiences in AR/VR: Networking, server-client models, and synchronization
- Using Unity’s Mirror Networking or Unreal’s Multiplayer Framework for multi-user AR/VR interactions
- Collaborative VR experiences: Shared virtual spaces and collaborative object manipulation
- Challenges in multiplayer AR/VR development: Latency, synchronization, and avatar systems
Session 2: Advanced AI and Animation in AR/VR
- Implementing AI in AR/VR applications: NPC behavior and environmental interactions
- Integrating animated characters and objects in AR/VR
- Motion capture and animation techniques for AR/VR applications
- Creating realistic animations for hand gestures, facial recognition, and avatar movement
Session 3: AR/VR for Business and Enterprise Applications
- Exploring enterprise applications of AR/VR: Virtual training, design reviews, product visualization
- AR for retail: Virtual try-ons, interactive displays, and AR-driven shopping experiences
- VR for education: Immersive learning environments, virtual classrooms, and simulations
Hands-On Exercises:
- Create a multiplayer AR/VR experience where users can interact with each other or shared objects.
- Implement basic AI behavior for a character or object in a VR scene.
- Build a simple AR/VR enterprise application, such as a virtual training tool or product demo.
Day 5: Testing, Debugging, and Deployment for AR/VR
Session 1: Testing and Debugging AR/VR Applications
- Testing AR/VR interactions: Input devices, gestures, and motion tracking
- Debugging AR and VR applications for performance and behavior
- Handling hardware-specific issues: Camera calibration, controller tracking, and platform-specific constraints
- User testing and feedback in AR/VR: Iterating designs based on user experiences
Session 2: Deployment and Publishing AR/VR Applications
- Exporting and packaging AR/VR applications for mobile, desktop, and console platforms
- Publishing to Google Play, App Store, Oculus Store, and SteamVR
- Creating platform-specific optimizations for smooth deployment (Android, iOS, Oculus, Vive)
- Managing updates and post-launch support for AR/VR applications
Session 3: Final Project and Review
- Overview of AR/VR development process from concept to deployment
- Final Q&A session: Addressing remaining questions and challenges
- Feedback on final projects, reviewing key learnings, and next steps in AR/VR development
- Certificate of completion and additional resources for further learning
Hands-On Exercises:
- Test and debug an AR/VR application, fixing identified issues.
- Export a completed AR/VR app to a target platform (mobile, desktop VR).
- Present a final AR/VR project showcasing interactive functionality.
Course Delivery Method:
- Format: Instructor-led live sessions with a mix of lectures, demonstrations, hands-on labs, and group discussions.
- Materials: Course slides, Unity/Unreal Engine project files, AR/VR resources, and tutorials.
- Prerequisites: Basic programming knowledge (e.g., understanding of variables, functions, and basic 3D concepts). Familiarity with Unity or Unreal Engine is beneficial but not required.