Game Development Essentials Training Course

Game Development Essentials Training Course

Introduction

The video game industry continues to grow, offering new opportunities for developers to create innovative, engaging, and immersive experiences. Game Development is an interdisciplinary field that combines creativity, programming, design, and technology to bring interactive entertainment to life. Whether you’re building a 2D mobile game, a 3D adventure title, or a multiplayer online game, understanding the fundamentals of game design and development is essential.

This 5-day Game Development Essentials Training Course provides participants with a comprehensive introduction to the world of game development. From core game design principles and game engines to scripting, physics, and artificial intelligence (AI), this course covers the key elements that every game developer needs to know. Participants will gain hands-on experience using popular game development tools like Unity and Unreal Engine, and leave with the practical skills to start building their own games.

Course Objectives

By the end of this course, participants will be able to:

  1. Understand Game Development Fundamentals: Learn core principles of game design, including game mechanics, player experience, and user interface (UI) design.
  2. Get Hands-On with Game Engines: Gain proficiency in using Unity and Unreal Engine, two of the most widely-used game development platforms.
  3. Master Game Scripting: Learn how to write scripts to implement game mechanics, player input, and interactions using C# (for Unity) and Blueprint (for Unreal Engine).
  4. Design Game Environments: Learn how to create engaging game worlds, design levels, and optimize game assets.
  5. Understand Game Physics: Learn the basics of physics simulation, including collision detection, gravity, and object movement.
  6. Implement AI and Behavior Systems: Understand how to integrate artificial intelligence for non-player characters (NPCs) and enemy behaviors.
  7. Optimize Game Performance: Learn strategies for optimizing game performance, including memory management, frame rate, and load times.
  8. Prepare for Deployment: Learn how to test, debug, and deploy games across various platforms (PC, mobile, and web).

Who Should Attend?

This course is ideal for:

  • Aspiring Game Developers who want to get a foundational understanding of game design and development.
  • Programmers who want to transition into game development or learn new tools and languages relevant to the industry.
  • Artists and Designers looking to better understand the technical aspects of game creation and how to collaborate with development teams.
  • Students interested in a career in game development, animation, or interactive media.
  • Entrepreneurs or hobbyists looking to create their own games, indie games, or prototype ideas.
  • Game Designers who want to learn the technical side of game creation to better collaborate with development teams.

Day 1: Introduction to Game Development and Game Engines

Session 1: Overview of Game Development

  • History of video games: Evolution of technology and gaming culture
  • Different types of games: 2D vs. 3D, single-player vs. multiplayer
  • Game development workflow: Pre-production, production, post-production
  • The role of game developers: Designers, programmers, artists, producers, testers

Session 2: Introduction to Game Engines

  • What is a game engine? Overview of popular game engines: Unity, Unreal Engine, Godot
  • Key features of Unity: Scene view, assets, scripting, physics
  • Key features of Unreal Engine: Blueprint visual scripting, level editor, AI tools
  • Installing and setting up Unity and Unreal Engine on your system

Session 3: First Steps with Unity and Unreal Engine

  • Creating a simple 2D or 3D project in Unity
  • Exploring the Unity interface: Scene, Game view, Hierarchy, Inspector
  • Creating a basic project in Unreal Engine: Navigating the editor and creating assets
  • Understanding the project structure and folder organization in both engines

Hands-On Exercises:

  • Create a simple 2D or 3D scene in Unity or Unreal Engine.
  • Explore basic assets and place objects in the scene.

Day 2: Core Concepts in Game Design and Mechanics

Session 1: Game Design Fundamentals

  • Defining game mechanics: Rules, systems, and interactions
  • Player experience and engagement: Fun, challenge, feedback loops
  • Game genres: Action, strategy, puzzle, role-playing games (RPGs), etc.
  • Core vs. secondary gameplay: Designing the core loop (e.g., player movement, combat, collection)

Session 2: Scripting Basics for Game Development

  • Introduction to programming languages in game development
    • C# for Unity
    • Blueprints and C++ for Unreal Engine
  • Writing scripts to handle player movement, input, and interaction
  • Understanding game objects, components, and prefabs (Unity) / Actors and Blueprints (Unreal)
  • Implementing simple behaviors: Collecting items, jumping, and shooting

Session 3: Designing the Game World and Level Layout

  • World-building principles: Design, scale, and immersion
  • Level design best practices: Tutorials, challenges, pacing
  • Using tile maps for 2D games, terrain tools for 3D environments
  • Importing and managing assets: Textures, models, sounds, and animations

Hands-On Exercises:

  • Write scripts to control basic player movement (e.g., move, jump, shoot).
  • Design and build a simple level in Unity or Unreal Engine.

Day 3: Physics, Animations, and AI Systems

Session 1: Physics in Game Development

  • Basic game physics: Gravity, friction, and collision detection
  • Rigidbody and colliders in Unity: Managing physics-based movement and interactions
  • Using Unreal Engine’s physics system: Setting up physics materials and collision shapes
  • Simulating realistic movement: Walking, running, and falling

Session 2: Creating Animations and Transitions

  • Animation principles: Keyframes, blending, and state machines
  • Animator in Unity: Setting up animation controllers, transitions, and triggers
  • Animation in Unreal Engine: Animating with Blueprints and the Animation Blueprint system
  • Basic character animation: Walk cycles, jumps, and attacks

Session 3: AI for Game Development

  • Introduction to AI in games: Pathfinding, decision-making, and behaviors
  • Finite State Machines (FSM) for NPC behavior
  • Using Unity’s NavMesh for pathfinding and AI movement
  • Setting up simple AI behaviors in Unreal Engine using Blueprints
  • Implementing enemy detection, attack, and patrol logic

Hands-On Exercises:

  • Implement basic physics-based movement and collision detection for a 3D object.
  • Animate a player character or enemy using Unity or Unreal Engine’s animation tools.
  • Set up basic AI behaviors for NPCs or enemies.

Day 4: Game Optimization, Performance, and User Interface (UI)

Session 1: Optimizing Game Performance

  • Understanding performance bottlenecks: Frame rate, memory, and load times
  • Profiling and debugging performance issues in Unity and Unreal Engine
  • Optimizing game assets: Reducing texture size, optimizing meshes, and LOD (Level of Detail)
  • Efficient scripting: Avoiding excessive updates, optimizing algorithms

Session 2: Designing User Interfaces (UI)

  • Introduction to UI/UX design principles for games
  • Designing in-game menus, HUD (Heads-Up Display), and health bars
  • Creating UI in Unity using the UI Toolkit and Canvas
  • UI design in Unreal Engine using UMG (Unreal Motion Graphics)

Session 3: Audio and Visual Effects

  • Adding sound effects and background music to games
  • Using Unity’s audio system: AudioSource, AudioClip, and audio effects
  • Adding visual effects (VFX): Particle systems, shaders, and materials in Unity and Unreal Engine
  • Implementing sound triggers and events based on in-game actions

Hands-On Exercises:

  • Optimize a sample game scene to improve performance.
  • Design and implement a simple in-game UI (e.g., start screen, health bar).
  • Add sound effects and visual effects (e.g., explosion, jump) to the game.

Day 5: Testing, Debugging, and Deployment

Session 1: Game Testing and Debugging

  • The importance of playtesting in game development
  • Identifying and fixing bugs: Common issues and troubleshooting techniques
  • Debugging tools in Unity and Unreal Engine: Console logs, breakpoints, and profilers
  • Automated testing: Unit tests for game logic

Session 2: Deployment and Publishing

  • Exporting your game to different platforms (PC, mobile, web)
  • Packaging a game for release: Managing assets and dependencies
  • Submitting games to platforms like Steam, Google Play, and Apple App Store
  • Preparing for post-release support: Patches, updates, and feedback

Session 3: Final Project and Review

  • Overview of the game development process: From concept to completion
  • Final Q&A and troubleshooting session
  • Group feedback on final projects and potential improvements
  • Resources for continued learning: Books, online tutorials, and game development communities

Hands-On Exercises:

  • Debug and test a sample game, fixing any identified issues.
  • Export a game to a chosen platform (PC or mobile).
  • Prepare a final project showcasing a playable game or prototype.

Course Delivery Method:

  • Format: Instructor-led live sessions with a mix of lectures, demonstrations, hands-on labs, group discussions, and project work.
  • Materials: Course slides, sample code, Unity/Unreal Engine project files, game design resources.
  • Prerequisites: Basic programming knowledge (e.g., understanding of variables, loops, and functions). No prior game development experience is required.

Date

Jun 16 - 20 2025
Ongoing...

Time

8:00 am - 6:00 pm

Durations

5 Days

Location

Dubai